val create_float : float -> Object.tval create_int : int -> Object.tval create_int64 : int64 -> Object.tval add : Object.t -> Object.t -> Object.tval sub : Object.t -> Object.t -> Object.tval mul : Object.t -> Object.t -> Object.tval matmul : Object.t -> Object.t -> Object.tval div : Object.t -> Object.t -> Object.tval floor_div : Object.t -> Object.t -> Object.tval rem : Object.t -> Object.t -> Object.tval divmod : Object.t -> Object.t -> Object.tval neg : Object.t -> Object.tval pos : Object.t -> Object.tval abs : Object.t -> Object.tval invert : Object.t -> Object.tval power : Object.t -> Object.t -> Object.tval lshift : Object.t -> Object.t -> Object.tval rshift : Object.t -> Object.t -> Object.tval band : Object.t -> Object.t -> Object.tval bor : Object.t -> Object.t -> Object.tval bxor : Object.t -> Object.t -> Object.tval add_inplace : Object.t -> Object.t -> Object.tval sub_inplace : Object.t -> Object.t -> Object.tval mul_inplace : Object.t -> Object.t -> Object.tval matmul_inplace : Object.t -> Object.t -> Object.tval div_inplace : Object.t -> Object.t -> Object.tval floor_div_inplace : Object.t -> Object.t -> Object.tval rem_inplace : Object.t -> Object.t -> Object.tval power_inplace : Object.t -> Object.t -> Object.tval lshift_inplace : Object.t -> Object.t -> Object.tval rshift_inplace : Object.t -> Object.t -> Object.tval band_inplace : Object.t -> Object.t -> Object.tval bor_inplace : Object.t -> Object.t -> Object.tval bxor_inplace : Object.t -> Object.t -> Object.t