Bimage_display.Texture
type t = {
channels : int;
id : int;
internal : int;
kind : int;
color : int;
framebuffer : int;
width : int;
height : int;
}
val create : GLFW.window -> ( 'a, 'b, [< `Rgb | `Rgba ] ) Bimage.Image.t -> t
val draw : t -> GLFW.window -> ( 'a, 'b, [< `Rgb | `Rgba ] ) Bimage.Image.t -> unit